snow dendritic crystals

veiland-snow · particles · example scene: snow.toml

A few large procedural snow crystals: six-fold dendritic flakes, each uniquely shaped, drifting down with a slow tumble.

snow scene capture

Every crystal is generated procedurally, so no two are the same shape.

Properties

keytypedefaultmeaning
countinteger`12`Number of crystals. Deliberately low, the detail needs room.
color[r,g,b,a]`[1.0, 1.0, 1.0, 0.9]`Crystal color.
radius_pxfloat`60.0`Crystal radius in logical px. Below ~40 the fern structure collapses into a dot; this effect wants few and large, not a dense flurry.

every key is optional; omit it and the default applies. misspelled keys are silently ignored, so if a setting seems to do nothing, check the spelling against this table. colors are 0.0–1.0 float arrays.